<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>俄罗斯方块 - 拟物风格</title>
<style>
  body, html {
    margin: 0;
    padding: 0;
    height: 100%;
    overflow: hidden;
    font-family: 'Lucida Console', monospace;
    background-color: #333;
    color: #fff;
    text-align: center;
  }
  #tetris {
    width: 300px;
    height: 600px;
    margin: 20px auto;
    background-color: #222;
    border: 4px solid #555;
    box-shadow: inset 0 0 10px #000, 0 0 15px #444;
    display: grid;
    grid-template-rows: repeat(20, 30px);
    grid-template-columns: repeat(10, 30px);
  }
  .block {
    width: 30px;
    height: 30px;
    background-color: #444;
    border: 1px solid #555;
  }
  .active {
    background-color: #0f0;
  }
  #controls a {
    margin: 0 5px;
    padding: 5px 10px;
    background-color: #555;
    color: #fff;
    border: 1px solid #666;
    border-radius: 5px;
    text-decoration: none;
    box-shadow: 1px 1px 2px #333;
  }
  #controls a:hover {
    background-color: #666;
  }
  #score {
    font-size: 1.2em;
    color: #ff0;
  }
  body::after {
    content: '';
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    /* 这里应插入拟物纹理图片的base64编码或URL */
    background-image: url('data:image/png;base64,...'); 
    opacity: 0.2;
    z-index: -1;
  }
</style>
</head>
<body>
<div id="tetris"></div>
<div id="controls">
  <a href="#" onclick="event.preventDefault(); moveShape(-1, 0)">←</a>
  <a href="#" onclick="event.preventDefault(); moveShape(1, 0)">→</a>
  <a href="#" onclick="event.preventDefault(); rotateShape()">↻</a>
  <a href="#" onclick="event.preventDefault(); moveDown()">↓</a>
  <a href="#" onclick="event.preventDefault(); pauseGame()">Pause/Resume</a>
  <a href="#" onclick="event.preventDefault(); resetGame()">Restart</a>
</div>
<p>Score: <span id="score">0</span></p>

<script>
// 以下是JavaScript代码部分
(function() {
  const gridWidth = 10;
  const gridHeight = 20;
  const gameArea = document.getElementById('tetris');
  const grid = Array.from({ length: gridHeight }, () => new Array(gridWidth).fill(0));
  const scoreElement = document.getElementById('score');
  let currentShape = [];
  let shapeX = 0;
  let shapeY = 0;
  let gameInterval;
  let score = 0;
  let gameIsRunning = true;

  // 绘制网格
  function drawGrid() {
    grid.forEach((row, y) => {
      row.forEach((cell, x) => {
        const block = document.createElement('div');
        block.classList.add('block', cell ? 'active' : '');
        block.style.gridColumn = x + 1;
        block.style.gridRow = y + 1;
        gameArea.appendChild(block);
      });
    });
  }

  // 移动形状
  function moveShape(dx, dy) {
    if (!currentShape.some((row, y) => {
      return row.some((cell, x) => {
        return cell && collide(y + dy, x + dx);
      });
    })) {
      shapeX += dx;
      shapeY += dy;
      drawShape();
    }
  }

  // 旋转形状
  function rotateShape() {
    // 旋转逻辑
  }

  // 向下移动
  function moveDown() {
    // 向下移动逻辑
  }

  // 冻结形状
  function freezeShape() {
    // 冻结形状逻辑
  }

  // 清除行
  function clearRows() {
    // 清除行逻辑
  }

  // 碰撞检测
  function collide(y, x) {
    return y < 0 || y >= gridHeight || x < 0 || x >= gridWidth || grid[y][x];
  }

  // 旋转矩阵
  function rotateMatrix(matrix) {
    return matrix[0].map((_, colIndex) => matrix.map(row => row[colIndex] || 0).reverse());
  }

  // 生成新形状
  function spawnNewShape() {
    // 生成新形状逻辑
  }

  // 绘制形状
  function drawShape() {
    // 绘制形状逻辑
  }

  // 检查游戏是否结束
  function checkGameOver() {
    // 检查游戏是否结束逻辑
  }

  // 暂停/恢复游戏
  function pauseGame() {
    // 暂停/恢复游戏逻辑
  }

  // 重置游戏
  function resetGame() {
    // 重置游戏逻辑
  }

  // 初始化游戏
  function initGame() {
    drawGrid();
    resetGame();
    gameInterval = setInterval(() => {
      if (!gameIsRunning) return;
      moveDown();
    }, 1000);
  }

  // 绑定按键事件
  document.addEventListener('keydown', (e) => {
    switch(e.key) {
      case 'ArrowLeft':
        moveShape(-1, 0);
        break;
      case 'ArrowRight':
        moveShape(1, 0);
        break;
      case 'ArrowUp':
        rotateShape();
        break;
      case 'ArrowDown':
        moveDown();
        break;
      case ' ':
        while (!currentShape.some((row, y) => {
          return row.some((cell, x) => collide(y + 1, x));
        })) {
          shapeY++;
        }
        freezeShape();
        break;
    }
  });

  // 开始游戏
  window.onload = initGame;
})();
</script>
</body>
</html>